Sends the blueprint image to Claude (Anthropic API) which returns walls, doors, windows, room names, and its best read of the drawing scale — as editable geometry.
Paste an Anthropic API key. It is used directly from your browser and never sent anywhere except api.anthropic.com.
Paste a link to a furniture product page (IKEA, Wayfair, Target…). Claude reads the page, pulls the real dimensions and the product photo, and it lands in your palette at true scale.
Say it like you'd say it to a contractor. Claude edits the geometry; ⌘Z undoes anything.
"Move the bathroom door 6 inches left" · "Make that window wider" · "Remove the wall between the kitchen and living room" · "Make it a half wall instead" · "Add a window on the south wall of bedroom 2"
1. Import Blueprint (or press Sample). The image becomes a dimmed underlay.
2. Press Auto-Trace to detect walls, or AI Decode for the smart pass (walls + doors + windows + room names). Fix anything by hand — everything stays editable.
3. If sizes look wrong, use the ⤢ calibrate tool: click two points a known distance apart on the drawing.
4. Add doors (you walk through them in 3D), furniture, labels. Then press 3D TOUR.
5. DOLLHOUSE orbits the model; WALK INSIDE puts you in it before it's built. On phones you get thumb-sticks: left moves, right looks.
6. Floors: the pill bar bottom-left switches floors; + adds a story (offer to copy walls up). In walk mode the same pills teleport you between stories.
7. Materials: select a wall for paint + wallpaper; open Metrics for per-room flooring (wood, tile, carpet…). Lighting panel sets warmth and brightness.
8. Furniture: built-ins, the CC0 catalog, any product URL (Claude reads its true dimensions), a photo of your real furniture (Meshy scan → real 3D model), or import any .glb.